New iGP launch schedule

By Jack Basford
Last updated: Fri, 03 Jun 2016 21:57

If you have been playing the iGP Manager open beta, you will already know we aren’t just testing, but actively developing and improving it based on your feedback. Much of the initial feedback requested more depth, which was expected. We started with very simple interfaces and simplified procedures throughout the game. We decided to add depth incrementally based on feedback, to strike the right balance between the desktop version and coming apps. After a season or two, many players are enjoying the game a lot, finding it has the same depth combined with more convenience. We will keep adding depth and variability to strategy right up to launch, to keep everyone on their toes.

Open beta is a great place to experiment with this, as we can tweak things daily. We would like to stay in open beta for a while longer and capitalise on this opportunity. Once we go live, this kind of rapid deployment will not be possible, as the balancing act becomes slow with everything needing very thorough testing before being put live. In some ways, the open beta can be viewed more like alpha testing in that sense. We’re using it as a chance to make rapid updates with few distractions from development.

Because we want this flexibility to continue developing the game in open beta, and even adding a new feature or two, we’ve decided to extend the launch by a few weeks. So, our target for releasing the new web game to igpmanager.com is August.

The extra time will bring several benefits to the final version of the game. One of the major benefits of this will be a mobile launch that quickly follows the desktop launch, meaning they will be weeks rather than months apart, as well as being a more polished and refined game.

This is important because it will also minimize confusion with our mobile audience. The mobile game is going to be an app, but we’ve seen many in open beta thinking it is meant to be a website, just because it can be opened in a mobile browser. While the entire game can run on some devices in the browser, it’s not intended and we want to be sure that everyone has the app available to them as soon after the desktop web launch as possible.

We also have a couple of new things we are working on with this extra time. Nothing major, but some nice finishing touches that we think everyone will appreciate. :)

thumbnail

iGP Developer Blog

The latest news about technical and gameplay developments on iGP Manager
Comment

You must be logged in to post a comment.

N Llens in the beta i'm ruined impossible to hold team finances
5 years 347 days ago
Damian Diaz Please let the older version working, please please please! :-D
5 years 347 days ago
dan ruglio is there a way to keep the older version running after the new version go live?
5 years 347 days ago
James Pinsker This game looks very tasty, but, like Jay and Jose mentioned, would there be a possibility of running this game seperately on older servers? So those who just want a more basic platform can use it on occasion.
5 years 347 days ago
jose Martin I like the old version


5 years 347 days ago
Jay Loh I personally like the old version one more as I am having more fun with my mates...
5 years 347 days ago
Auzzie Donkey Sounds good, i'm happy due to the fact that I prefer the current version of the game more than what was shown in the beta, I understand that it might have or may change before the release.
5 years 347 days ago
Matthew Ramrod I'm sure you've gotten this feedback, but more complexity in pre-race setup would be deeply appreciated.
5 years 347 days ago
Jason Mcrae good to hear but the longer the better for me
5 years 347 days ago
James Greer Ahhh :D convenience is having iGP to compare fuel and tyre distances.
5 years 347 days ago